| General Map: Below you
will find a map, showing the zone in point, where the Orthons spawn, where
the trap boxes are, the "Cubby" Rally point, and where we intim and hold
Sulo.

General Information:
Tanks:
Intimidation Requirement is 53 on normal to
get Suulomades on a 1, and you have to get him on a 1..no exceptions..
2nd Intimidator for Orthons should be in the high 30's, low 40's
AC of 70 or higher, you take no physical damage at all.
Healers:
Bring 100 Cure Moderate Wounds Mass Scrolls, 50 Heal Scrolls, 50 Remove Curse
Pots, and a Major Mnemonic or two just in case. Use your Cure Moderate Wounds, Mass
Scrolls as your primary healing on the party, save your mana
for the Fire Bat spawns.
Casters:
Waves of Exhaustion scrolls do work on Suulomades, bring about 50 of
them to conserve your spell points
Specific Spawn Times and When They Occur:
When Suulomades health is at a specific point in his name, certain
mobs will spawn. At the D, the 1st wave of Firebats spawns.
At the last S, the 2nd set of 4 Red Named Orthon's appear. At
5-10% health, the Final stage of Firebats appear (Heavy damage from
these).
S
U
U
L
O
M
A
D-----1st wave of Firebats
E
S-----Red Named Orthon's
Base Group: (This can be mixed up...but has
been the best setup we've seen)
2 Clerics
1 Healing Bard
1 Intimidator
1 Caster
1 Bard
1 Rogue
5 Other Heavy DPS
Buffs Needed (All Extended)
Clerical:
Sonic Resist
Lightning Resist
Fire Resist
Mass
Shield of Faith
Mass Spell Resist
Mass Aid
Mass Deathward
Mass Protection from Elements
Magic Circle Against Evil
Recitation (During Battle)
Prayer (During Battle)
Death Pact
Caster/Bard:
Blur
Greater Heroism
Haste (During Battle)
Bard Specific:
Inspire Competence (On Intim Tank)
Inspire Courage
Inspire Greatness
Inspire Heroics (On Main Tank if you have)
Haste (During Battle)
Ranger Buffs:
Barkskin
Crowd Control/Debuff Spells:
Waves of Exhaustion - On Sulo & Orthons
Web (Must Be Heightened) - (During Bats)
Solid Fog - (During Bats)
Acid Fog - (During Bats)
Blade Barrier - (During Bats)
Symbol of Death - (During Bats)
Weapons To Use:
Transmuting of Pure Good
Transmuting Silver
Silver of Pure Good
Transmuting Silver of Pure Good
Mineral II Greensteel
Vorpals - (Devil Trash Mobs)
Wounding of Puncturing - (Devil Trash Mobs)
Maladroit of Bonebreaking - (Devil Trash Mobs)
Strategy:
Buff up in the Foyer fully before going in. All buffs listed
above. State who will be Intiming Sulo, who is the main healer on
the Intim tank (usually a bard with heal scrolls), who the lead Melee
will be in deciding Orthons.
While fighting, always keep the Hastes up, Bard Songs going, and Prayer
& Recitations on the main party.
Phase 1 (4 Red Named Orthon):
Party head to the cubby on
zone in to the main fight. Please be aware, the portal from the
Foyer will close very quickly, everyone head in at the same time.
Intimidator stay at the zone in point. Intimidator triggers the
first set of 4 Red Named Orthons. The party should wait on
the intimidator to have all the Orthons (you will see the symbol appear
over all 4 Orthons at once). Rogue start disarming all 8 traps.
Lead melee, get the DPS on the Orthon of your choice. Once all 4
Orthons are down Suulomades will drop down from his pedestal.
Phase 2 (Suulomades):
The party should get back into cubby while intimidator pulls Suulomades
to the left. The Intimidator will let you know when to come in and
attack Suulomades. When they make the call, attack Suulomades from
the back (helps prevent curses). If Suulomades turns on the party,
shield block, do not run. If you are cursed, back up slightly so
you are not getting hit, call out to the clerics, state your character
name and cursed so the clerics can get you. After the curse is
removed, then head back in to melee again. While attacking
Suulomades, Bearded Devils will randomly spawn, back off of Suulomades,
and take down the Bearded Devils (Vorpals Work On These). After
the Trash Mobs are down, get back on Suulomades. Bearded Devils
will be randomly spawning throughout the Raid. Always take down
Bearded Devils first. Keep attacking until Suulomades
disappears. Bat Time.
Phase 3 (1st Fire Bat Wave):
All melee head to the cubby, get the CC up..web, and blade blarrier,
symbols of death, etc. Healers spam those heals, using scrolls on
this part, and an occasional mass heal from your spell point pool if
needed. Suulomades will maintain aggro on 1 person in the party,
try to determine who that is, and have them head over to where the
Intimidator keeps Suulomades. This helps when he comes back down
from his Pedestal, he'll head right to where he needs to be.
Phase 4 (Suulomades & 4 Red Named Orthon):
Here's where it can get interesting. If you have only one
Intimidator, that Intimidator should move into the central area (close
to Zone In point), hold Suulomades there, and try to also grab all the
red named Orthons with your Intimidate. Melee should leave
all the Orthons and Suulomades on your Intim-tank. When the
Intimidator has all of the Aggro under control, the Lead Melee should
call out which Orthon to take down. If you have a secondary
Intimidator, have him remain on the right side of the map, and get the
Orthon's Aggro, leaving Suulomades to the primary Intim-Tank. Lead
Melee makes the call again in this scenario on which Orthon to take down
when. If Bearded Devils spawn while this is all occurring, you
MUST take them down FIRST, before the Orthons. Once all 4 Orthons
are down, the Intimidator should pull Suulomades back to the primary
Intimidation spot, and the Melee should start up on the damage again.
When his health gets to about 5-10%, the second wave of fire bats are
coming. Head to the CUBBY!!
Phase 5 (2nd Fire Bat Wave):
Crowd control should be up and running prior to the Bats spawning, so
pay attention to his health, and when Suulomades is at 25% left, start
the crowd control up. This is where most parties will wipe.
Cleric's keep death pact up. Caster's cast web's & lots of them. Litter
the chamber with heightened web's, keep these bats immobilized and away
from the party. Fog's are great here too. During this wave Clerics spam
those mass heals using your spell point pool. Rebuff mass protection
from elements after an explosion, and spam your heals again. Party
members keep the best damage mitigation effects against fire up (Prot
Fire and/or Cold Shield, Cloak of Ice, Firestorm Greaves). All
damage that the party can do is aimed at the Bats until splat. As
soon as the first wave of these bats is done, get back on Suulomades,
and kill him quick.
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